Index

Commands

Procedures

Keyboard

Chess Windows

For help on using help, press F1 or choose Using Help from the menu.


Procedures

Choose this Topic	To tell you about

Customizing the Display	Changing the chess set and chessboard.  Loading preset configurations.  Creating custom chess sets.  Saving the display settings.

Managing Games	Saving and loading games.  Importing and exporting games in different file formats.  Moving games to different directories.

Opponents	Selecting your opponent type.  Changing or creating a computer opponent's personality and style of play.

Piece Movement	Moving pieces on the chessboard.  Special moves.  Taking back and replaying moves.

Playing the Game	Some ideas for Beginning, Intermediate, and Advanced players to improve their game, and enjoy The Chessmaster 3000's features.

Windows	Keeping track of captured pieces.  Listing your legal moves.  Showing move times and move history.  Showing the Chessmaster's thinking.


Piece Movement

These topics cover moving your chess pieces, some of the special chess moves, and the piece-moving features in The Chessmaster 3000.

Moving Pieces on the Chessboard

Castling

En Passant

Promotion

Force Move

Takeback

Replay


Chess Windows

These are the topics that tell you about the windows you may open to give you additional information about your game.

Game Status

Chess Clocks

Thinking

Move List

Captured Pieces

Best Line

Legal Moves

Annotation

Close All


Choosing your Opponent

The Choosing your Opponent topics describe how to pick your opponent, and adjust the playing ability of a computer opponent.

Who Plays

Player Styles


Improving your Game

Playing the Game

These topics cover some ideas for making interesting games, and for improving your chess ability by using some of The Chessmaster 3000's features.

For Beginners

For the Intermediate

For the Advanced


Customizing the Display

Customizing the Display tells you how to set up the chessboard, chess set, and other display choices as you like them.

Board Display

Layout Menu

Select Chess Set

Creating Your Own Chess Pieces


Managing Games

The Managing Games topics explain how to manage your chess games, using the file-handling features.

New Game

Load a Game

Save Game

Delete Game

Import

Export

File Transfer


Game Menu

Use the Game menu to get help, to play, load, save, import or export games, to save your customized settings, to print information, and to exit The Chessmaster 3000 by selecting the following commands:

New Game - Start a new game.

Load a Game - Load one of your saved games or one of the classic games shipped with The Chessmaster 3000.

Save Game - Save the current game.

Delete a Game - Delete an existing game.

Import - Load an entire game or a board position from another application.

Export - Save an entire game or a board position to move into another application.

Settings - Restore default settings or save custom settings for The Chessmaster 3000.

Print - Set up a printer and use it to print move histories, board positions, and certificates.

File Transfer- Transfer a saved game or tournament to/from another directory or disk without overwriting existing filenames.

Quit - Exit The Chessmaster 3000 and return to the Microsoft® Windows Program Manager.

Note:  You can use Ctrl keys to choose some menu and menu commands without opening the menu.


New Game

 +

Use this option on the Game menu to start a new game.  The game clocks are reset to 00:00:00.  White moves first.


Load a Game

Use this option on the Game menu to load one of the following types of existing games:

Normal - [image] +

Load a game that you have saved.  Type a filename (up to 32 characters) and press Enter, or select the filename from the file list.

Classic - Load one of 150 Classic games of chess to review its moves and strategies.  Select a game from the file list and press Enter.  Select Windows, Move List to rewind, play, or fast forward the game.  For a description of each game, its players, and its place in the history of chess, see your Owner's Manual.


Save Game

Use this option on the Game menu to save the current game.  Type a game description (up to 32 characters) and press Enter, or, to overwrite an existing file, select an existing filename from the file list and choose Save.


Delete a Game

Use this option on the Game menu to delete an existing game.  Type a name and press Enter, or select the game from the file list and choose Delete.


Import

If your chess database software can export its games or positions to an ASCII file, The Chessmaster 3000 can import them with this Game menu option.  Use the commands below to load move lists and board positions from ASCII files that were created with your chess database software or were downloaded from an information service.  After you have selected a file to load, you will be asked to identify in which of following three methods the file has been encoded:

ASCII Move List

This ASCII format contains the move list of an entire game in one of five notations.  You will be asked to identify in which of these notations the game was saved.  The format must include two lines for the names of the White and Black players, although the actual names are optional.  The lines following the names show the moves.  On each line, there must be some spaces between White and Black moves.  Move numbers and annotations are optional.  Annotation is identified for the White move by replacing the Black move with three dots (...), followed by the annotation.  Black's countermove is then placed on its own line with White's previous move replaced by three dots (...).  Black annotations do not involve any special punctuation.  If an annotation is longer than one line, each additional line must start with a semicolon (;).  Spacing is not of particular importance as long as each line has some space between the White move, the Black move, and any annotation.

The following is an example of a complete game in algebraic notation:

Morphy

Duke of Brunswick

e4	e5

Nf3	d6

d4	Bg4	This is an annotation for Black.

;Notice that the second line

;begins with a semicolon.

dxe5	Bxf3

Qxf3	dxe5

Bc4	Nf6

Qb3	Qe7

Nc3	...	This is an annotation for White.

;Notice that Black's move has been

;replaced by three dots (...).

;This indicates that this is a

;White annotation.

...	c6	 Black's countermove is then shown

;here with White's previous move of

;Nc3 replaced by three dots(...).

;This annotation you are reading now

;would be for Black, since it follows

;Black's move c6.

Bg5	b5

Nxb5	cxb5

Bxb5+	Nbd7

o-o-o	Rd8

Rxd7	...	Another White annotation.

...	Rxd7

Rd1	Qe6

Bxd7+	Nxd7

Qb8+	Nxb8

Rd8++

ASCII Board Position

This format contains a board position in ASCII text.  Spacing is not particularly important as long as each square is identified.  Use the initials of the pieces as shown below: White pieces are WP (Pawn), WR (Rook), WN (Knight), WB (Bishop), WQ (Queen), WK (King); Black pieces are BP, BR, BN, BB, BQ, BK.  An empty square is identified by two dashes (--).

Example:

BR	BN	BB	BQ	BK	BB	- -	BR

BP	BP	BP	- -	BP	BP	BP	- -

- -	- -	BN	- -	- -	- -	- -	- -

- -	- -	BP	BP	- -	- -	- -	- -

- -	- -	WP	- -	- -	- -	- -	- -

- -	- -	WP	- -	WP	- -	- - 	- -

WP	WP	WP	- -	WP	- -	WP	- -

WR	WN	WB	WQ	WK	WB	WN	WR

Forsythe Board Position

ASCII text containing a board position in Forsythe notation.  This format lists chessboard positions by rows (ranks) separated by slashes (/).  Black pieces are identified by lowercase letters (p, r, n, b, q, k); White pieces by uppercase letters; blank squares by numbers (1-8).  Where rows are completely empty, /8 is used.  If multiple rows are empty, multiples of 8 can be used as shorthand.  The example below shows this nicely with the starting setup in Forsythe notation where the four middle rows are empty (/32).

Examples:

rnbqkbnr/pppppppp/32/PPPPPPPP/RNBQKBNR

The example in the Import ASCII Board Position above, would be recorded in Forsythe as:

rnbqkb1r/ppp2ppp/5n2/3pp3/4P3/3P2P1/RNBQKBNR


Export

Use this option on the Game menu to save an ASCII file containing either a board position or a list of chess moves, so that they may be transferred to other systems or users.  Save your file as usual using the file dialog box.  Do not add an extension (.TXT) to your filename, as the program does this automatically.

You will be asked to save your file in one of three formats:

ASCII Move List

Save the game's move list in ASCII format using the current notation.

ASCII Board Position

Save the chessboard position in ASCII format.

Forsythe Board Position

Save the chessboard position as an ASCII file using Forsythe notation.

For format examples, see Import.


Settings

Use this option on the Game menu to save settings or restore the default settings by choosing one of these commands:

Restore Toolworks - Restores original program defaults shipped by The Software Toolworks, Inc.

Save Current - Saves any changes you made to game settings, such as window placement, opening book, notation, teaching, sound, blindfold, chess set, and so on.  The next time you run the program, these values are used.


Print

Use this option on the Game menu to print information about your games by choosing one of these commands:

Move History - Print the moves so far in the current game.  The name of each player appears at the top of the list, followed by all moves in the current notation.

Board Position - Print the current board position.  IBM Graphics, HP Laser or compatible printers print in graphics mode.  Other printers use text characters.

Printer Setup - Lets you add or change your printer setup.  Choose OK to accept the default setup.  Choose Cancel to exit without changes.  Choose Setup... to configure your printer.  For additional information, see your Microsoft® Windows guide.


File Transfer

Use this option on the Game menu to transfer a saved game or tournament to or from The Chessmaster 3000 directory and another directory, disk, or computer.

This command takes care of the problem with the DOS COPY command, which can overwrite existing games files.  File Transfer solves this problem by renaming copied files to safe DOS filenames as needed.

To use the dialog, select the From directory, the To directory, and the file type (Games or Tournaments).  File Transfer will copy ALL files of the selected type in the From directory into the To directory.


Quit

 +

Use this option on the Game menu to exit The Chessmaster 3000 and return to the Microsoft® Windows Program Manager.  You will be asked for confirmation when you use this command.  Choose Yes to exit and save changes.  Choose No to exit without saving changes.  Choose Cancel to resume playing chess.


Play Menu

Use the Play menu to identify the players, play time controls, rules, and style of play by selecting the following commands:

Who Plays - Pick the players and assign sides of the chessboard.

Player Styles - Create, Modify, or Delete your own computerized opponent's personality.

Response Controls - Set time controls for White and Black.

Ground Rules - Set some basic rules of play.

Blindfold Chess - Experience the most difficult form of chess in which you must remember moves without seeing them onscreen.

Tournament - Create, Schedule, Play, Save, View, or Delete a "round robin" tournament in which up to 8 participants play every other participant in turn for a specified number of rounds

Championship Play - Experience the pressure of championship chess play and see how good a chess player you REALLY are!


Who Plays

Use this option on the Play menu to pick the players and assign sides of the chessboard.

First select the challengers from the following list:

Human vs. Computer - Play against a computer personality.

Human vs. Human - Play against a friend (or enemy).

Computer vs. Computer - Two computer personalities play each other.

Then identify the challengers as:

White Player.

Black Player.

For human players, a dialog box appears in which you type the person's name.  For computer players, a list appears from which you may choose an artificially intelligent personality.

Select Switch Sides to reverse who plays for Black and White.  You can also switch sides using Actions, Switch Sides.


Player Styles

Use this option on the Play menu to Create, Modify, or Delete your own computerized opponent's personality.

Note:  You cannot change or delete a Toolworks personality, such as Newcomer; however, you can use a Toolworks personality as a basis for a new opponent, which you can then save under a new name.

Modify Current Player - Use this command to modify the personality of the computerized opponent that is currently playing.  If two computer personalities are playing, the program asks which one you want to modify.  Change the options as defined in Create above, then choose Save.  If you select a Toolworks personality, it must be saved under a new name.

Create - Use this command to create a personality for a computer opponent.  Depending upon your selections, you can create a powerful chess player, an incompetent one, or a simulation of a particular human opponent that you want to beat!

Edit Box - Type a name for your personality in the field at the top of the dialog box.  This example will use the name "Proteus."

Material Points - Material points are the numeric values that the computer assigns to the chess pieces.  They influence both how strongly the computer will defend its own pieces and how aggressively it will attempt to capture its opponent's.  The default material points are Queen = 9, Rook = 5, Bishop and Knight = 3, Pawn and Center Pawn = 1.  With this option, you can alter the way Proteus calculates the value of its own pieces as well as those of its opponents.

The range of values is 1.0 - 15.0 for all pieces except a King, who is always considered of "infinite" value.

Treat Draw As - Many times during chess tournaments, a player needs only a draw to win.  Other times, a player needs an outright win, that is, a draw is the same as a loss.  This option lets you create a personality who considers a draw as good as a win, as bad as a loss, or just a tie.  The setting here also affects how Proteus will react when you select Offer Draw.  For more information on the concept of a draw, see your Owner's Manual.

Attacker vs. Defender- Move the scroll bar to set Proteus' tendency to capture pieces.  As an Attacker, Proteus tries to capture pieces and reduce their numbers as much as possible.  As a Defender, Proteus tends to do the opposite -- avoid exchanges where it's optional.

Material vs. Position - When computer personalities (and humans) evaluate a chess position, they consider both the material values of pieces on the chessboard (see Material Points above) and overall positional attributes, such as pawn structure, attack potential, piece mobility, forks, and so on.  Move the scroll bar to set whether the computer personality emphasizes Material, Positional, or a balance of both.

Vision - A human's ability to see all possible moves and countermoves is not perfect.  Novice players, in particular, often miss seeing a key countermove to a given move.  This option simulates this human trait.  When set at 100%, Proteus will be able to see and evaluate all possible moves and countermoves, time permitting.  When set at 50%, Proteus will miss seeing about half of the moves.  Move the scroll bar to set Proteus' ability to see legal moves (from 40%-100%).

Book Depth - This option determines Proteus' depth of knowledge about the moves at the beginning of the game known as the opening book lines.  If you don't want Proteus to use the opening book at all, set this to zero.  Move the scroll bar to set the number of opening moves ahead that Proteus can visualize in the beginning of the game.

Deep Thinking -  When this option is selected, Proteus "thinks" while you play, looking as far ahead as possible in the allotted time.  This option is advantageous to Proteus.

Modify - Use this command to modify an existing opponent's personality.  Change the options as defined in Create above, then choose Save.

Delete - Delete a computerized personality that you created.  Select the personality name, then choose Delete.


Response Controls

Use this option on the Play menu to set time controls for White and Black.  Select a Play Level, a Mode, and then choose Configure...  to change the selected time controls.

Select ONE of the following Play Levels:

Fixed Time - Specify the average number of seconds a computer personality will use when considering a move.

Fixed Depth - Specify the maximum half-moves (called "plies") a computer personality looks ahead when thinking.

Time Controls - This tournament-style setting applies to both human and computer players.  Specify the number of moves a player must make in a certain time.  If either player fails to make the minimum number of moves, that player "loses on time."  For a discussion of losing on time, see your Owner's Manual.

Minutes Per Game - Specify how long each player may take to complete the game.  If either player exceeds that time, that player loses on time.

Infinite - When on, a computer personality won't move until you select Force Move.  Remember, the longer you let the personality think, the better it plays!  This option does not apply to human players.

Equal Time - When on, a computer personality takes approximately the same amount of time to move as its opponent, based on average time per move.  For example, if White completes 5 moves in 50 seconds, Black takes approximately 10 seconds to make its next move.  This option does not apply to human players.

Select one Mode :

Same Response Controls - Select this radio button if you want both players to have the same response controls.

Separate Response Controls - Select this radio button to impose different time controls on the two players.  You may want to use this capability to compare how two otherwise equal personalities fare against each other when one has more time to think.  You may also want to set up tournament time controls for yourself (40 moves in 120 minutes) but make your computer opponent move faster (120 moves in 120 minutes, for example).

Then choose Configure... to alter the standard values set by the play levels.


Ground Rules

Use this option on the Play menu to set some basic rules of play.

Touching Pieces - When touching is allowed, you can start to move a piece and then change your mind.  When touching is not allowed, players must move any piece that they touch, which is the standard in tournament games.

Announce Opening - When you select this check box, the program announces the opening book line as soon as enough moves are made to uniquely identify a given line (see also Practice Opening).

Note:  As more moves are made, The Chessmaster 3000 may refine its identification.  For example, 1.  e4 e5  2.  Nf3 NC6 3.  BB5 is the Ruy Lopez opening.  If 3...a6 is the next move, The Chessmaster 3000 announces the Morphy Defense to the Ruy Lopez opening.

Announce Check - Under the strict rules of chess, announcing check is not required.  When you select this check box, the program announces all checks; otherwise, it does not.


Blindfold Chess

Use this option on the Play menu to experience the most difficult form of chess in which you must remember moves without seeing them onscreen.  Even advanced players have difficulty playing with a blindfold on, so don't get discouraged if the going gets rough!

Off - Blindfold is off (default).  All pieces are displayed normally.

Hide White- Just hide the White pieces.

Hide Black - Just hide the Black pieces.

Hide Both - Hide all pieces.


Tournament

Use this option on the Play menu to Create, Schedule, Play, Save, View, or Delete a "round robin" tournament in which up to 8 participants play every other participant in turn for a specified number of rounds.

Create - Create a round robin tournament.  First select the participants of the tournament.  Then, within a range dependent on the number of specified participants, you will choose the number of rounds to be played.  You will then need to give the tournament a name and save it.  Finally, you will need to schedule the games to be played.

Players - Select a computer generated player from the list of personalities or enter a Human player's name.  If you select Human Player, a dialog appears where you type the name.

Participants - From this list you may remove a player from the tournament by double-clicking on the name with the mouse or by pressing Enter when the name is highlighted from the keyboard.

Schedule - Schedule a game to be played.  Select the players and choose Game.  You will return to the chessboard, where White begins.

Note:  If computer vs. computer matches are available, the Automatic button appears.  Select Automatic to play an unattended tournament.

View Results - View the Tournament Results, which shows the wins, losses, draws, number of games played, and the score.  Select Games to view a summary of each game played so far.

Load - Load an existing tournament.

Save Match in Progress - Save the current tournament game in progress as well as the results of any previous tournament games.  You can resume the game at a later time by loading the tournament.

Delete - Select a tournament to be deleted.  This command will delete any tournament game saved in progress as well as the previous results of any tournament games in the named file.  Confirm the deletion or cancel it.


Championship Play

Use this option on the Play menu to experience the pressure of championship chess play and see how good a chess player you REALLY are!  When championship mode is On, takebacks are not allowed, you must move the first piece you touch, and you lose the game if time runs out.  If you win a championship game, you can print a certificate if your printer is set up.


Actions Menu

Use the Actions menu to switch sides, force a move, take back a move, replay a move, resign, offer a draw, adjourn, or pause by selecting the following commands:

Switch Sides - Reverse the players assigned to Black and White.

Force Move - Force a computerized personality to make the best move it has found so far.

Takeback - Take back the last move or all moves.

Replay - Replay the last move or all moves.

Resign - Resign from a game in progress; rated as a loss.

Offer Draw - Offer your opponent a draw when you believe no one can win.

Adjourn Game -  Experience the pressure of championship chess play and see how good a chess player you REALLY are!

Pause - Pause and restart the current game.


Switch Sides

 +

Use this option on the Actions menu to reverse the players assigned to Black and White.  If you choose to play Black, your opponent will move first.

Note:  If you choose to play Black, you can rotate the board so that White is at the top (see Board Display).


Force Move

 +

Use this option on the Actions menu to force a computerized opponent that is thinking, to make the best move it has thought of so far.  Force Move is the only way a computerized opponent will move in Infinite mode (see Response Controls).

Force Move is also required start a computerized opponent's thought process when moves are taken back to a point where it is left the computer personality's turn.


Takeback

Use this option on the Actions menu to take back moves by choosing one of the following commands:

Last Move - [image] +

Take back the last move that you made.  If you take back a move made by the computer, then you must use Force Move to get the computer to start thinking about its next move.

All Moves - Take back all moves in the game.

Note:  Takeback is inactive in championship games.


Replay

Use this option on the Actions menu to replay moves by selecting one of the following commands:

Last Move - [image] +

Replay the last move that you took back.

All Moves - Replay all moves in the game, animating piece movement.  This may be cancelled by pressing a key, or clicking the [image] button in the Move List window.

Note:  Replay is inactive in championship games.


Resign

Use this option on the Actions menu to resign from a game in progress, when you think your situation is hopeless.  This is rated as a loss.


Offer Draw

Use this option on the Actions menu to offer your opponent a draw when you believe no one can win.  Your opponent does not always accept this offer!


Adjourn Game

Adjournment is used in tournament play when it becomes necessary to suspend the game and resume it at a later date.  In that situation, the current player would record the next move on the score sheet and seal the move in an envelope.  The current clock times are then recorded

This option on the Actions menu works similarly in The Chessmaster 3000.  The current player chooses a move from the move list, then chooses Move.  The game is then saved.  When an adjourned game is reloaded, the sealed move is made, the clocks are set to the recorded time, and the game continues.


Pause

Use this option on the Actions menu to pause the current game.  To restart, press Enter or choose OK.


Mentor Menu

Use the Mentor menu to ask for advice, analyze your game play, solve for mate, use on-line tutorials, rate your play, practice opening lines, and set up pieces to practice specific moves by selecting the following commands:

Advice - Ask for advice on your next move.

Analysis - Evaluate moves you have already made.

Teaching - Take back the last move or all moves.

Solve For Mate - Ask The Chessmaster 3000 to search for a checkmate in a specified number of moves.

Chess Rules - Learn the basics of chess.

Chess Tutor - Learn the chess strategies in 10 levels.

Chess Rater - Get an approximate rating of your chess playing.

Practice Opening - Learn a wide variety of opening lines.

Setup- Arrange pieces on the board anyway you want within the legal limits of chess.


Advice

Use this option on the Mentor menu to ask for advice on your next move by selecting one of these commands:

Quick - [image] +

Get a quick hint for your next move.  To accept The Chessmaster 3000's suggestion, choose Move.

Detailed - [image] +

Get more detailed advice and analysis, including the suggested move, the predicted following line of play, and the impact of the line of play on material points and position.  The analysis is presented in plain English.  You will be asked for the number of seconds that the program should spend analyzing the board.  The longer you let the program think, the more detailed and meaningful the advice.


Analysis

In addition to Advice, which suggests moves, use this option on the Mentor menu to evaluate moves you have already made.  Before The Chessmaster 3000 can review and analyze previous moves, you must take them back (using Takeback).  After you take back one or more moves, you can use these commands:

Analyze - Ask The Chessmaster 3000 to analyze moves that were taken back.  You can ask for an analysis of White, Black, or both.

Save Results - Save the analysis to disk for future reference.

View Results - View the previous analysis.

Print Results - Send the analysis to the printer.


Teaching

Use this option on the Mentor menu to select a teaching mode from ONE of the following six options:

Off - This is the default.  Teaching is off and pieces are displayed normally.

Legal Pieces - Picking up a piece causes "ghost" pieces to appear on squares to which that piece can legally move.  If a destination square is occupied by an opponent's piece, that piece is "ghosted" or opaque, which means you can capture that piece.

Legal Squares - Picking up a piece changes the color of squares to which that piece can legally move.  If a destination square is occupied by an opponent's piece, that square is lighted, meaning you can capture that piece.

Threatened Pieces - The pieces that your opponent can capture appear as "ghost" pieces.  This is useful if you frequently lose pieces because you don't notice that you are under attack.  The piece you pick up will also leave behind a ghost if it is threatened.

Board Coverage (White)- Highlights the squares that White has covered and to which the Black King cannot move, since doing so would place the Black King in check.  This command is particularly useful during an endgame to identify where Black's King may and may not move.  Remember, the King cannot move into check.

Board Coverage (Black)- Highlight squares that Black has covered.


Solve for Mate

Use this option on the Mentor menu to ask The Chessmaster 3000 to search for a checkmate in a specified number of moves.  The Chessmaster 3000 always solves for the side whose turn it is to move.  To find a mate for the opposite side, either make or take back a move for the current side, then select Solve for Mate again.  If The Chessmaster 3000 finds a mate, those moves are shown in the move list.  To see the moves, replay them or display the Move List window, or both.


Chess Rules

Use this option on the Mentor menu to learn the basics of chess.  Choose Next to move forward in the tutorial, Cancel to leave.  The information in this tutorial is also in your Owner's Manual.


Chess Tutor

Use this option on the Mentor menu to learn chess strategies in 10 levels from simple to complex.  Go as far as you can, practice what you've learned, then try another level.  Choose Next to move forward in the tutorial.  When the Move button is enabled, pressing it will animate the line of moves described in the text.  At certain times during the tutorial you will be asked to demonstrate your knowledge by making a move on the board.


Chess Rater

This command on the Mentor menu presents you with 3 sets of 10 chess problems.  For each problem, you have three tries to make the correct move.  Depending on how well you solve the problems in a given set, you will be given an approximate rating.


Practice Opening

Use this option on the Mentor menu to learn a wide variety of opening lines.

Select an opening line of moves to practice.  If you select Prompt each move, The Chessmaster 3000 will tell you each move to make for that opening line.  If you clear Prompt each move, The Chessmaster 3000 just lets you know when you stray off course.


Setup

Use this option on the Mentor menu to arrange the pieces on the board anyway you want within the legal limits of chess.  To arrange the pieces, move them with the hand as you would normally, or take pieces from the "grab bag" and place them on the board.  Pieces can be removed by dragging them off the chessboard.  Within Setup, you can use these commands:

Clear Board - Remove all the pieces except the Kings so you can set up endgame problems.

New Board - Put each piece in its starting position so you can set up opening problems.

Abandon Setup - Discard any changes you made and return to the game in progress.

Setup Complete - Exit Setup mode.  Play proceeds from the new board position set up here.  Both sides may not be in check.  If one side is in check, that side is allowed the first move, otherwise you are asked who should move first.

If you do not have a mouse, you may use Import to setup a board position using an ASCII file.

Note: The program will warn you if you attempt to set up an illegal position.  For instance, it is not legal to remove either King from the board, nor is it legal to place a Pawn in the either the first or eighth rank. You also may have no more than 16 pieces of one color and the total number of Pawns and promoted pieces cannot exceed eight.


Look & Feel Menu

Use the Look & Feel menu to select your board display, chess set, preferred chess notation, move lists, quick entry feature, and sound effects by selecting the following commands:

Board Display - Change the appearance of the chessboard and select whether White plays at the board top or bottom (default).

Select Chess Set - Select a chess set from a file list.

Notation - Set the current notation for typing move commands with the keyboard.

Move List Branching- View alternate branches starting from a move that happened before you took back one or more other moves.

Sliding Pieces- Turn sliding On and Off.

Quick Entry - Turn Quick Entry mode On and Off.

Status Bar - Turn the Status Bar On or Off.  When this is On, the bottom line of the screen gives you a brief description of the menu and command that you are using.

Sound - Select sound effects or turn them Off.

To save changes made with this menu, select  Settings from the Game Menu, and choose Save Current.


Board Display

Use this option on the Look & Feel menu to change the appearance of the chessboard and select whether White plays at the board top or bottom (default).  You can select a preprogrammed option, such as 3D Marble Board or design a custom board.

Note:  Marble and Wood Boards are only available in 256 color mode.

Custom Board - You can design the look of your chessboard.  In the Customize Board dialog, set the following options, then choose OK:

View Depth (valid only with 3D Tilt):

Shallow - 3D chessboard appears closer.

Deep - 3D chessboard appears farther away.

Size:

Tiny - Chessboard is as small as possible.  You may need to select a chess set that  fits.  This is handy if you want to open many Windows simultaneously.

Medium - Chessboard is default size.

Full Size - Chessboard takes up the entire screen.

Tilt:

2D - Chessboard is flat and two dimensional (default).

3D - Chessboard has a three dimensional perspective.

Select or clear Show Coordinates.  When you select this box, the rank and file coordinates appear onscreen.

Choose Colors... and the Chess Board Colors dialog appears.  Move the scroll bars to set the colors you want for the light and dark squares, then choose OK.

3D Marble Board - Choose a "marble" chessboard with a 3D tilt.

2D Marble Board - Choose a "marble" chessboard with a 2D tilt.

3D Wood Board - Choose a "wooden" chessboard with a 3D tilt.

2D Wood Board - Choose a "wooden" chessboard with a 2D tilt.

White on Top - Choose to let White play on the screen top.

White on Bottom - Choose to let White play on the screen bottom (default).

White on Left - Choose to let White play on the screen left.

White on Right - Choose to let White play on the screen right.


Select Chess Set

Use this option on the Look & Feel menu to select a new chess set.  You may load a new set, or preview the available chess sets, to see what the pieces look like.


Notation

Use this option on the Look & Feel menu to set the current notation by selecting one notation command below.  You can use your preferred notation or try another one that you want to learn.

Note:  To learn the basics of chess notation, use the Chess Tutor.  For the official rules of chess notation, see the U.S.C.F. Official Rules of Chess.

Algebraic - Major pieces are identified with uppercase letters (K, Q, B, N, R); Pawns with no letter; files with lowercase letters (a-h); and ranks with numbers (1-8).  Moves combine symbols for the piece and its destination square.  For example, Be5 is Bishop to file e, rank 5; e5 is Pawn to file e, rank 5.  Captures use an x.  For example, Bxe5.  A move resulting in check is followed by a "+." Checkmate is followed by "++."  There are also special symbols, such as "O-O" for castling Kingside and "O-O-O" for castling Queenside.  (For more examples, select Mentor menu, Chess Rules, Algebraic Notation.)

Coordinate - Moves are shown using rank and file coordinates for the starting and destination squares with dashes between moves, such as e2-e4.  The punctuation for capture, castling, check and checkmate used by Algebraic notation are optional in Coordinate notation.  Castling moves are specified using the King's move, such as e1-g1.  (For more examples, select Mentor menu, Chess Rules, Coordinate Notation.)

Descriptive - All pieces are identified with a letter.  Those pieces that begin on the Kingside may include a K, and those that begin on the Queenside a Q, such as QB or KB for the Bishops.  Ranks are numbered from the moving player's point of view, so each square has two names.  A move to an empty square includes the piece, a hyphen, and the arrival square.  A capture includes only the pieces and an x, such as BxN for Bishop takes Knight.  There are many arcane variations in Descriptive Notation, but as a general rule the least amount of notation that eliminates ambiguity is preferred.  (For more examples, select Mentor menu, Chess Rules, Descriptive Notation.)

Long Algebraic - Similar to Algebraic notation, Long Algebraic requires the starting square to be noted as well as the destination square.  A pawn move may be noted as e2-e4.  A Knight's move may be Ng1-f3.  (For more examples, select Mentor menu, Chess Rules, Long Algebraic Notation.)

Correspondence - This notation is used for international purposes.  Letters are not used, since the pieces have different initials in different languages.  For example, the English King (K) is the Spanish Rey (R).  Both ranks and files are numbered (1-8) so two digits define each square.  For example, the White Queenside Rook is on square 11.  Moves are four-digit numbers that combine the starting and destination squares, such as 1115 for Queenside Rook to rank 5.  (For more examples, select Mentor menu, Chess Rules, Correspondence Notation.)


Move List Branching

 +

Use this option on the Look & Feel menu to view alternate branches starting from a move that happened before you took back one or more other moves.  Before using this option, open the Move List window, which shows all moves played in the game so far.

When branching is Off (default), the program only maintains one branch of moves.

When branching is On, the program does not erase the move you take back when you try a different tactic.  Instead, the last move before a branch is colored.  If you click right on a colored move you can see alternate branches starting from that point.  You can also press cursor keys to select a move, then press Ctrl Enter to see the branches.


Sliding Pieces

Use this option on the Look & Feel menu to turn sliding On and Off.  The default is On, which causes pieces to slide on the chessboard during a move.  When this is Off, chess pieces "pop" from their starting square to the destination square, which speeds up play.


Quick Entry

Use this option on the Look & Feel menu to turn Quick Entry On and Off.  When Quick Entry is On, if only one of your pieces can possibly move to a square, you can then click or press Enter on that square and move the piece without grabbing it.


Status Bar

Use this option on the Look & Feel menu to turn the Status Bar On and Off.  When the Status Bar is On, the bottom line of the screen gives you a brief description of the menu and command that you are using.


Sound

Use this option on the Look & Feel menu to select one of the following Sound commands:

Off - Sound is turned off.

Beep - Each sound effect is a beep.

Music - Sound effects are a tune.


Windows Menu

The Chessmaster 3000 lets you open up to eight Chess Windows from the Windows menu for additional information and status.  You can open, close, move, move between, and resize any of the Chess Windows using normal Windows procedures (see your Microsoft® Windows guide).

Use this menu to open these Windows:

Game Status - Get an update on the players, time spent in play, and the last two moves made by each player.

Chess Clocks - Show the time clocks for both players.  You can hide these clocks but you can't turn them off.

Thinking - View The Chessmaster 3000's "thinking."

Move List - View all moves played in the game so far.

Captured Pieces - View all captured pieces on both sides.

Best Line - View The Chessmaster 3000's anticipated line of play immediately after its last move.

Legal Moves - View  a list of all legal moves; you can also make a listed move.

Annotation - View or add annotations for the current board position.

Close All - Close all open Windows and return to the chessboard.


Game Status

 +

Use this option on the Windows menu to open a Window that identifies the players, time spent in play, and the last two moves made by each player.


Chess Clocks

 +

Use this option on the Windows menu to hide or show the time clocks for both players.  The clocks continue to track time even if they are hidden.


Thinking

 +

Use this option on the Windows menu to view The Chessmaster 3000's thinking, which includes:

Positions Seen - Total number of board positions searched so far.

Score - How far ahead (+) or behind (-) The Chessmaster 3000 thinks it will be if the Best Line of play is played out to the last move shown.  The score is computed in pawns and fractions of a pawn, so a score of 1.00 means The Chessmaster 3000 will be ahead by one pawn; -3.00 means The Chessmaster 3000 will be behind by three pawns (equal to a Knight or a Bishop).  Fractional scores come from The Chessmaster 3000's evaluation of positional considerations, such as control of the board's center.

Depth - The number of half-moves ("plies") ahead The Chessmaster 3000 has considered.

Best - The best sequence of moves found so far.  If you were to force The Chessmaster 3000 to move, it would make the first move on this list.  Remaining moves are predicted countermoves.

Curr - The sequence of moves that The Chessmaster 3000 is examining at this instant.  If the score on this is better than Best, this line will become the new best.

Prev - The best line from The Chessmaster 3000's last move.  If The Chessmaster 3000 is thinking while you consider your move, it expects that you will make the second move in this line and bases its search on the resulting board position.


Move List

 +

Use this option on the Windows menu to view a list of all moves played in the game so far.  To review multiple branching lines of play, turn Move List Branching On.  To view the game as it was at an earlier point, select a move from the list and double-click it or press Enter.

You can also use the following simulated VCR controls:

 Fast Rewind to the beginning of the game.

 Slow Rewind to the beginning of the game.

 Back one move.

 Stop animation.

 Forward one move.

 Slow Forward to the end of the game.

 Fast Forward to the end of the game.


Captured Pieces

 +

Use this option on the Windows menu to view all captured pieces on both sides.


Best Line

 +

Use this option on the Windows menu to view The Chessmaster 3000's anticipated line of play immediately after its last move.


Legal Moves

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Use this option on the Windows menu to view  a list of all legal moves.  To make a move from the list, select one and press Enter or double-click it.


Annotation

 +

Use this option on the Windows menu to view or add annotations for the current board position.  To add your own annotation, click in the dialog box or press Enter when the dialog is active; then type your notes into the dialog.


Close All

 +

Use this option on the Windows menu to close all open Chess Windows and return to the chessboard.


Layout Menu

The Layout menu includes a variety of chessboard, chess set and Windows screen choices.  Use the layout you prefer by choosing one of the following commands:

Small War Room - Layout is a small "War Room," which includes a small chessboard, the Staunton chess set, a modified menu bar, and three chess Windows:  Captured Pieces, Game Status, and Move List.

Large War Room - Layout is a large War Room, which includes a larger chessboard, the Staunton chess set, and five chess Windows:  Chess Clocks, Captured Pieces, Best Line, Legal Moves, and Move List.

Table Top Chess - Layout is a 3D chessboard, the Staunton chess set, and one chess Window:  Chess Clocks.

Command Central - Layout is a small chessboard, the Symbols chess set, and all eight chess Windows.

Micro Chess - Layout is a tiny chessboard, the Symbols chess set, and a stacked menu bar.

Dungeon Battle - Layout is a 3D chessboard and the Fantasy chess set.

New Perspective - Layout is an angled 3D chessboard, the Modern chess set, and three chess Windows:  Chess Clocks, Game Status, and Annotation.

Personal Guide - Layout is an angled 2D chessboard, the Staunton chess set, and Detailed Advice.

Custom - Load or save the custom board layout that you designed starting with any of the above options, and that includes any resizing or positioning of the chess Windows.  Select one of these commands:

Load - Load the custom board that you designed.

Save - Save the custom board that you designed.


Mouse Interface

With The Chessmaster 3000, you can use these mouse actions to interact with the software and use its commands:

Click - Point and press the left mouse button.  Click left to select options, radio buttons, check boxes, and command buttons.

Click right - Point and press the right mouse button.  You click right on a colored move in Move List Branching to see alternate branches starting from that point.

Click and drag - Point, hold down the left mouse button, and drag the mouse.  Click and drag to move scroll bars and pieces on the chessboard.

Double-click - Click the left mouse button twice rapidly.  Double-clicking is used most often in place of pressing Enter when selecting an entry from a list.


Moving Pieces on the Chessboard

When you run The Chessmaster 3000, the chessboard appears with a small pointing cursor "hand."   To move pieces on the chessboard, use one of these methods:

Mouse - Point to a piece, click and drag the piece to a destination square, then release the mouse.

Keyboard - Type the move using the current notation and press Enter to move a piece.  To change the notation, select Notation from the Look & Feel menu.

Note:  If you make a mistake, you can choose Takeback from the Actions menu after you drop the piece.


Castling

Castle by moving your King two squares toward the Rook.  The Rook will move into place automatically.  For an explanation of when castling is legal, see your Owner's Manual or select Chess Rules from the Mentor menu, and view Castling.


Keyboard Interface and Quick Keys

With The Chessmaster 3000, you can use the keyboard to interact with the software and use its commands:

Press Esc to cancel a partially entered move, and to cancel a dialog box.

Press Alt and the underlined letter in a menu name to open menus as shown:

Alt  G  	Game menu

Alt  P 	Play menu

Alt  A 	Actions menu

Alt  M 	Mentor menu

Alt  L 	Look & Feel menu

Alt  W 	Windows menu

Alt  Y 	Layout menu

Alt  H 	Help menu

Note:  Press Alt Spacebar to open the Control menu for any open Chess Window.

Press right and left cursor keys to select a menu.

Move pieces by typing the current Notation and pressing Enter.

Press Backspace to correct mistakes made while typing.

Press the cursor keys to select a command.  Press Enter use it.

To execute a command without using the menus, press Ctrl and one of the following letters:

Ctrl A	Detailed Advice

Ctrl F	Force Move

Ctrl G	Switch Sides

Ctrl H	Quick Advice

Ctrl L	Load a Saved Game

Ctrl N	New Game

Ctrl R	Replay

Ctrl S	Save Game

Ctrl T	Takeback

Ctrl 1	Game Status

Ctrl 2	Chess Clocks

Ctrl 3	Thinking

Ctrl 4	Move List

Ctrl 5	Captured Pieces

Ctrl 6	Best Line

Ctrl 7	Legal Moves

Ctrl 8	Annotation

Ctrl C	Close All


En Passant

When legal, capture your opponent's pawn "in passing" by moving your pawn ahead and diagonally behind the enemy pawn.  For an explanation of en passant, see your Owner's Manual or select: Chess Rules from the Mentor menu, and view En Passant.


Promotion

If your pawn reaches the opposite edge of the chessboard, you will be asked to promote your pawn.  Select your promotion choice from the list and then choose Promote.  For an explanation of promotion, see your Owner's Manual, or select: Chess Rules from the Mentor menu, and view Promotion.


Exiting The Chessmaster 3000

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You can exit The Chessmaster 3000 with either:

Keyboard - Press Alt F4 and Y.

Mouse - Select Quit from the Game menu, then choose Yes.

Note:  You can choose No or press N to exit without saving changes, or you can choose Cancel to resume play.


For the Beginner

If you are a beginning chess player, try these general steps to vary your games:

1.	Select Chess Rules from the Mentor menu, and review the basic pieces and moves of the game in the online tutorial.

2.	Select Teaching from the Look & Feel menu, and select either Legal Pieces or Legal Squares.  Every time you pick up a piece, The Chessmaster 3000 will now show you all its legal moves.

3.	Select Who Plays from the Play menu, and enter your own name as the White Player.  For the Black Player, choose an easy computer opponent, such as Newcomer.

4.	Using the commands under Setup in the Mentor menu, first clear the board and then add pieces to practice endgames.  Here are some suggestions for beginners:

 White King and Queen vs. Black King.

 White King and Rook  vs. Black King.

5.	Select Command Central from the Layout menu.  You'll see a small chessboard and all Chess Windows for a view of your computer personality's "thinking" processes.

6.	Go ahead and play the endgame you set up.

7.	When you think you have the hang of endgames, try practicing some opening lines by selecting Practice Opening in the Mentor menu, then select an opening from the list.

8.	When you think you are ready, select New Game and try to beat the computer!

Note:  Unless you are in Tournament or Championship Play, you can get Advice, (quick advice or a detailed explanation) at any time.


For the Intermediate

If you are an intermediate chess player, try these general steps:

1.	Select Chess Rater in the Mentor menu, and set to Level 1 Challenges.  Try to solve the problems and get a rating.

2.	Select Setup in the Mentor menu to setup and practice more advanced endgames.  Here are some suggestions for intermediates:

White King and two Bishops vs. Black King.

White King and two Knights vs. Black King.

3.	Go ahead and play the endgame you set up.  During the game, use Switch Sides to play from your opponents point of view.

4.	When you think you have the hang of these endgames, try practicing some more opening lines by selecting Practice Opening in the Mentor menu, then choose an opening from the list.

5.	Select Chess Tutor from the Mentor menu, and see how far you can follow the strategies.

6.	From the Game menu, select Load a Game and select a classic game from the list to study some world class strategies.

7.	Play the computer whenever you like!

8.	Try playing another human who has some experience!

Hints:  Use Advice to get help.  Try some of the more advanced preprogrammed personalities (use Who Plays).


For the Advanced Player

So you're an advanced player?  Good.  The Chessmaster 3000 is up to the challenge!  Try some of these ideas:

1.	Select an advanced computer personality, such as The Chessmaster, using Who Plays, then play a game!

2.	Select Player Styles from the Play menu, and experiment with creating your own computer personality.  Then try to beat that personality in a game!

3.	Try modifying variables in a computer personality and see if you can recognize differences in playing styles.  You'll need this talent to beat the human masters!

4.	Select Practice Opening from the Mentor menu, then select an opening from the list.  See if you can play games with different openings.  (You can clear Prompt each move to increase the challenge.)

5.	Select Response Controls from the Play menu to challenge yourself, then play a game and try to beat the clock!

6.	Turn Championship Play On to set game play to regulation style -- no touching, no takebacks!

7.	Start a Tournament and play a tournament against various computer personalities.

8.	Try the ultimate challenge -- play Blindfold Chess!  But be prepared - only truly advanced players can play blindfolded!


Create Your Own Chess Pieces

With The Chessmaster 3000 you can make and use your own personal set of chess pieces.  You may add up to two new chess sets to the standard sets, or make more and substitute them in for existing ones.  For this you will need a paint program which is capable of reading and generating Microsoft® Windows bitmap graphics files, such as the Paintbrush program that comes with Windows.

There are a few steps you need to follow in order to make a custom chess set:

1.	Create a Bitmap file that contains all pieces for both colors.

2.	Create a Bitmap file that contains the masks for those pieces.

3.	Modify the CM.INI file to add the piece set to the list of available sets.

4.	Load the new chess set into The Chessmaster 3000 using Select Chess Set

Creating the Piece Bitmap File

When you create the piece set, it needs to match the format of the standard sets that come with The Chessmaster 3000.  The piece bitmap file needs to be laid out the same pattern that the existing sets are, which is:

White:	Pawn,   Rook,   Knight, Bishop,  Queen, King

Black:	Pawn,   Rook,   Knight,  Bishop,  Queen, King

To make new pieces, you can copy an existing chess pieces set to a new file and then modify it, or create an entirely new file.  The standard piece sets are in the BITMAPS subdirectory of your Chessmaster directory, and have names like 16-2DFP.BMP for the 16-color, 2-dimensional Fantasy set, and 16-2DFM.BMP for the masks of the same set.  The last letter of the file name must be either 'P' for "pieces," or 'M' for "masks."  You may want to give your set a name like 16-MYP.BMP - for "My 16-color pieces."

You can use all of the colors available in your paint program, but as you can see from the example above, each piece needs to be on a BLACK background.  Depending on your computer system, you can create pieces in either 16 or 256 colors - the Windows normal is 16 colors.  Note that each of the rectangular areas around each piece must be the same size.

Creating the Mask Bitmap File

Once you have created the piece bitmap, you need to create the masks.  The masks are just black-and-white "silhouette" copies of the pieces:

The easiest way to make the masks is to copy the your new piece file to a new file, and then change the new file.  So you would copy the file 16-MYP.BMP to a new file called 16-MYM.BMP - for "My 16-color masks."

To make working masks, all of the colors on the piece itself need to be set to BLACK, and all of the background (which is black in piece bitmap) needs to be set to WHITE.  If your piece has some black in it, possible for shadowing, do not change it to white; all of the places that appear as black in the piece bitmap and white in the mask bitmap will be treated as part of the background.

Modifying the CM.INI File

The CM.INI file, located in the Chessmaster directory, is where all of your settings are kept.  This file also keeps track of what chess sets are available to the program.

To add a new chess set, move down in the file to the section labeled [chessets].  You will need to make a new entry at this point to identify your set.  The format for the entries is:

<File>=<Name> <Dimensions> <Colors>

<Set ID > <Width> <Height> <Hand>.

File:  The name of the file that the pieces and masks are in, WITHOUT the 'P' or 'M" for piece or mask, such as 16-MY.

Name:  The name that you want to call this chess set, such as Staunton or Modern.  This name will appear in the Select Chess Set list.

Dimension:  This is 2 for 2-dimensional sets, 3 for 3D sets, or I for interchangeable.

Colors:  If your new set uses 16-colors, this should be an N.  If it is a 256-color set, this should be a P.

Set ID:  This is a single letter that will identify your set.  The letters 'A', 'F', 'L', 'M', 'R', and 'S' are already reserved for the standard sets.

Width:  The width rectangular area around each piece.  You can find out this value by turning on the Cursor Position option from within Paintbrush.

Height:  The height of the area of each piece.

Hand:  This tells the program which Hand cursor to use for moving the pieces.  The values can be 0, 1, or 2,  with 0 for the smallest hand, and 2 for the largest.  You can use any hand with your chess set.

The line 16-2DF=Fantasy I N F 29 38 1 says:

Use the files called 16-2DFP.bmp and 16-2DFM.bmp for the pieces,

Call the set Fantasy in the Chess Set list,

Pieces are Interchangeable for 2D and 3D views,

N means that the pieces use 16-colors,

ID for the set is F,

Width of each piece is 29,

Height of each piece is 38,

and the hand cursor to use is 1 - the mid-sized hand.

Loading the Chess Set

Once you have done all of the previous steps, run The Chessmaster 3000 and go to Select Chess Set, on the Look & Feel menu.  The list should now contain the name of the chess set that you just made.  You may now load and use this set like any of the other chess sets.


Notation

Notation refers to the method by which each board square is identified.  Several notations are accepted by The Chessmaster 3000 for importing and exporting games.  See Notation for information on using different notations.


Commands

Menu Commands

The Chessmaster 3000 includes the menus, menu commands, and cascading menu commands shown below.

Game

New Game 	(Ctrl N)

Load a Game

Normal... 	(Ctrl  L)

Classic...

Save Game... 	(Ctrl  S)

Delete a Game...

Import

ASCII Move List...

ASCII Board Position...

Forsythe Board Position...

Export

ASCII Move List...

ASCII Board Position...

Forsythe Board Position...

Settings

Restore Toolworks

Save Current

Print

Move History

Board Position

Printer Setup...

File Transfer...

Quit 	(Alt F4)

Play

Who Plays...

Player Styles

Modify Current Player...

Create...

Modify...

Delete...

Response Controls...

Ground Rules...

Blindfold Chess

Off

Hide White

Hide Black

Hide Both

Tournament

Create...

Schedule...

View Results...

Load...

Save Game in Progress

Delete...

Championship Play

On

Off

Actions

Switch Sides 	(Ctrl  G)

Force Move 	(Ctrl  F)

Takeback

Last Move 	(Ctrl  T)

All Moves

Replay

Last Move 	(Ctrl  R)

All Moves

Resign...

Offer Draw...

Adjourn Game...

Pause

Mentor

Advice

Quick	(Ctrl  H)

Detailed 	(Ctrl  A)

Analysis

Analyze...

Save Results...

Print Results

Teaching

Off

Legal Pieces

Legal Squares

Threatened Pieces

Board Coverage (White)

Board Coverage (Black)

Solve for Mate...

Chess Rules...

Chess Tutor...

Chess Rater...

Practice Opening...

Setup...

Look & Feel

Board Display

Custom Board...

3D Marble Board

2D Marble Board

3D Wood Board

2D Wood Board

White on Top

White on Bottom

White on Left

White on Right

Select Chess Set...

Notation

Algebraic

Coordinate

Descriptive

Long Algebraic

Correspondence

Move List Branching

On

Off

Sliding Pieces

On

Off

Quick Entry

On

Off

Status Bar

On

Off

Sound

Off

Beep

Music

Windows

Game Status	(Ctrl 1)

Chess Clocks	(Ctrl 2)

Thinking	(Ctrl 3)

Move List	(Ctrl 4)

Captured Pieces	(Ctrl 5)

Best Line	(Ctrl 6)

Legal Moves	(Ctrl 7)

Annotation	(Ctrl 8)

Close All	(Ctrl C)

Layout

Small War Room

Large War Room

Table Top Chess

Command Central

Micro Chess

Dungeon Battle

New Perspective

Personal Guide

Custom

Load

Save

Help

Index

Commands

Procedures

Keyboard

Chess Windows

Using Help	F1

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